v1 Version History
Version 1.01
- Science Facilities (and other floating buildings) can no longer destroy spam broadcasters and other such things. (you can still scout with it though :) )
Version 1.0a
- Death counter reset to eight (from 99 in the beta).
Version 1.0
- Race and music are no longer user selectable. That screwed up a lot of other things really badly.
- The villans now say stuff when they move to attack you. (this means they have to move, I couldn't find another way to implement it properly.. if they stay still and shoot you, you won't see the message until they die... special thanks to Sid6.9 for some of the messages)
- We're not in beta anymore.
- I fixed something else, but I can't remember what. (it was tiny, whatever it was)
Version 0.911
- Bandwidth shields +200 to 1000.
- Crazieman, Edge, and RStefan01 shields +50.
- Ikana health +50 to 725.
- Race (and thus music, it doesn't affect anything else) is now user selectable.
Version 0.91
- GFraizer air damage upgrade to +4 per level from +3 (he gets double armor penalty).
- Blizzard now has observers at the end because everyone mentions it to me.
- You can't just shoot down Bill Roper's interceptors anymore in the hope that he won't make any new ones. (a trigger refills his hanger every second or so)
- Fixed a couple of inconsistancies here and there.
Version 0.9
- Hack development HQ renamed to TGFN Software (thanks Gunslinger)
- Acid~Angel's base has some air Defense now (no killing it 5 minutes in Crazieman :) )
- Fixed the rather gigantic last battle bug. (it would create one set of last battle villans for every player, I mean ack!)
- GFraizer shields +500 to 3000.
- TerinUnit starting weapon damage -5 to 25.
- Goliath Air Damage increased to 15 base, + 5/level (from 10 and +2), times two. Because the double armor penalty of their two attacks is just brutal when the players get to 20 armor/shields.
- DavidN Air Damage increased to 30 base, +5/level (from 20 and +2), times two (he gets two attacks). This is because he sucked as an air and ground attacker before. (he should suck at Ground, he's supposed to be an Air Counter)
- Trees everywhere! :)
Version 0.8
- "Money Transfer Accelerator"® now in place. (this helps you get money faster later game)
- Acid~Angel's base has a bit more defense now.
- Briefing slowed down to make it readable to people other then speed readers.
- A couple of spelling errors fixed.
- Some more map revealers.
- Yet more doodads, the base now has some trees to make it look nicer.
Version 0.7
- We're in beta now, yay!
- Acid~Angel makes his debut (thanks RStefan01)
- The villans now have last remarks before they die. (thanks BandWidth)
- More terrain, as always.
- Briefing retooled, it now makes a lot more sense.
Version 0.62
- More doodads and stuff.
- Some balance changes (Styx HP +50 to 800, final battle upgrade levels raised to 15 from 10).
Version 0.61
- Some minor timing issues with the last battle fixed.
- Added some terrain, doodads, and critters to start giving the map a better feel. Will be redoing the briefing soon too.
Version 0.6
- The last battle is now implemented. It may change depending on how well it works.
- Various minor bugfixes.
Version 0.501
- Almost nothing different from 0.5
Version 0.5
- Ninja Electronica makes his debut
- H-H improved
- Some stuff put in for the game ending (the actual ending is not set up yet)
- Due to popular request, a teleporter is in the game. you will have to earn its use though, its not free.
- More terrain
- Fixed Blizzard Moderators, they actually attack now
- Fixed the problem of probes running off with the Spam Broadcasters
- Moved the healing beacon so its easier to tell it apart from the observer beacon
- The scanner was moved so as to not always run into it
- Some stuff added to the briefing
Version 0.4
- H-H is now in the game.
- Masta Fujji Improved
- Air defense at base implemented.
Version 0.303
- The door is fixed
- The Hero base has defenses to keep ground stuff out now (and earn you points too).
- The AI is much harder
- New mini area showing the location of Masta Fujji.
- as usual, more balance tweaks. (TerinUnit is not god now)
Version 0.3
- Do something about Lockdown, its absolutly sick against the heroes suseptable to it.
- Some more balance tweaks (Tridus base armor to 2, Crazieman air damage to +3/level)
- Preliminary second lamer base. Not sure who it will be yet (stay tuned)
- Add a couple more little mini bases to destroy for bonus points (there is one right now)
- Stuff for v0.4:
- put a barrier and door around the heroes base to keep the bad guys out.
- third enemies preliminary base established
- create mini powerup things (IE a data disk that shows where Captain Dalton is hiding, etc...)
- fixing any bugs that came up in v0.3
Version 0.2
- the villans now have bases to fight
- resurrection support
- fixed some major character imbalance
Version 0.1
- Initial version. There is the Heroes, Upgrades, and a few random enemies to fight. Nothing else.